Calculate a greyscale erosion, using either a structuring element, or a footprint corresponding to a flat structuring element.
Grayscale erosion is a mathematical morphology operation. For the simple case of a full and flat structuring element, it can be viewed as a minimum filter over a sliding window.
Parameters : | input : array_like
size : tuple of ints
footprint : array of ints, optional
structure : array of ints, optional
output : array, optional
mode : {‘reflect’,’constant’,’nearest’,’mirror’, ‘wrap’}, optional
cval : scalar, optional
origin : scalar, optional
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Returns : | output : ndarray
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See also
binary_erosion, grey_dilation, grey_opening, grey_closing, generate_binary_structure, ndimage.minimum_filter
Notes
The grayscale erosion of an image input by a structuring element s defined over a domain E is given by:
(input+s)(x) = min {input(y) - s(x-y), for y in E}
In particular, for structuring elements defined as s(y) = 0 for y in E, the grayscale erosion computes the minimum of the input image inside a sliding window defined by E.
Grayscale erosion [R32] is a mathematical morphology operation [R33].
References
[R32] | (1, 2) http://en.wikipedia.org/wiki/Erosion_%28morphology%29 |
[R33] | (1, 2) http://en.wikipedia.org/wiki/Mathematical_morphology |
Examples
>>> a = np.zeros((7,7), dtype=np.int)
>>> a[1:6, 1:6] = 3
>>> a[4,4] = 2; a[2,3] = 1
>>> a
array([[0, 0, 0, 0, 0, 0, 0],
[0, 3, 3, 3, 3, 3, 0],
[0, 3, 3, 1, 3, 3, 0],
[0, 3, 3, 3, 3, 3, 0],
[0, 3, 3, 3, 2, 3, 0],
[0, 3, 3, 3, 3, 3, 0],
[0, 0, 0, 0, 0, 0, 0]])
>>> ndimage.grey_erosion(a, size=(3,3))
array([[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 0, 0],
[0, 0, 1, 1, 1, 0, 0],
[0, 0, 3, 2, 2, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0]])
>>> footprint = ndimage.generate_binary_structure(2, 1)
>>> footprint
array([[False, True, False],
[ True, True, True],
[False, True, False]], dtype=bool)
>>> # Diagonally-connected elements are not considered neighbors
>>> ndimage.grey_erosion(a, size=(3,3), footprint=footprint)
array([[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 1, 1, 0, 0],
[0, 0, 3, 1, 2, 0, 0],
[0, 0, 3, 2, 2, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0]])